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Alice is running a lemonade stand, and she markets the lemonade as “potions” to all the kids in the neighborhood. At the end of the day, she celebrates how much money she has made and believes that she will be rich by the end of the week. However, despite the heat, nobody returns the next day, and Alice soon learns that a girl named Becky has opened a blacksmith shop. She is furious and confronts Becky about stealing her customers. Becky claims that she is not competing with Alice because she doesn’t sell lemonade, but this defense only makes Alice angrier. She vows to win her customers back and storms away.
Later that day, Alice rebrands her potions as “Super Super Super” potions and claims to have tripled the amount of pixie dust. The Knight is still not interested because she has already spent her money on a new sword, so Alice breaks the sword to show how poor the craftmanship is. This prompts Becky to change her strategy as well, and she starts making “silver” weapons that are stronger than ever. The back-and-forth escalation continues until Alice has put so much sugar into her potions that it makes the Sorceress sick, and Becky’s swords are so tough that they actually hurt someone.
Alice realizes that this state of affairs is no good for business. She gets an idea and approaches Becky, who is closing her shop. Becky feels terrible because someone got hurt by one of her weapons. She admits that she didn’t even want to compete with Alice in the first place; she just wanted to make cool weapons for her friends. Alice proposes that they join forces to create a place for everyone in the neighborhood to hang out. Alice will handle the business side of things, and Becky can focus on running the place and dealing with people, since that’s what she likes to do. The result of their collaboration is the Dragon’s Head Inn.
Miguel, Nate, Sophie, and Jack are at the movie theatre watching “The Prince and the Pea.” It is a typical fairytale in which a prince saves a princess. Almost everyone thinks that the movie is boring or silly, but Miguel is captivated by the prince. After the movie, Miguel is daydreaming about the prince when Nate interrupts to ask him if he wants to reenact the movie. Nate plays the prince, Jack plays the prince’s mother, Miguel is cast as the pea monster, and Sophie is the princess. Miguel and Sophie are both unhappy with their roles, and the game loses momentum. Jack and Sophie switch roles, but this doesn’t work either, because the others think that Jack brings too much of his own flair to the role of the princess.
They switch roles again, and Miguel is initially happy when he gets to be the princess; however, when it comes time to be saved by the prince, who is still played by Nate, Miguel hesitates and becomes awkward. He changes the subject and asks if everyone would rather be their usual characters, and Big Banshee (Sophie) and the Sorceress (Jack) immediately capture the prince. Miguel shows up to save the prince, now playing the role of the Rogue, “the prince’s dashing companion” (80). He quickly takes care of Big Banshee and the Sorceress and rescues the prince. As he struggles to untie the prince, they tumble down the giant pile of cushions that the prince was sitting on. At this moment, Miguel’s mom comes home to discover that the kids have made a huge mess of her couch. The kids laugh and run away to the Dragon’s Head Inn, where they relive the day’s adventures.
A young girl plays alone in her backyard with stuffed animals. To fend off some intruders (some dolls driving cars, trucks, and a tank), she puts Sir Rawley (one of her stuffed animals) on the swing to do a “super flying punch” (87). This leads to Sir Rawley being launched over the fence and into the neighbor’s yard. The girl begins to panic, but a boy in the yard next door comes to the fence and asks if the stuffed animal is hers. The girl orders him to return the stuffed animal, and when he climbs over the fence to return it, she yells at him for coming into her kingdom.
The boy introduces himself as Seth, and the girl claims to be the Animal Queen. When Seth suggests that he could be the Animal King, she tells him there isn’t a king, but that he can be a peasant. Seth then introduces his dog, Speedy, and shows off all the tricks he can do. The Animal Queen is impressed until Speedy takes one of her stuffed animals. She and Seth chase Speedy around the yard and begin to have fun. When it is time for the Animal Queen to go inside, she asks if Seth will come back to play again tomorrow. He agrees, and she tells him that while he can’t be the Animal King, he can be the captain of the guard.
“The Alchemist and the Blacksmith” illustrates the ways in which unregulated competition become detrimental to consumers, and thus, Sell and his team use The Transformative Power of Play to illustrate real-world concepts in a simplified, whimsical format. Ironically, Alice and Becky both start with noble intentions; Alice wants to earn money, and Becky wants to make fun props for her friends. However, even though the two girls sell completely different products, they are thrust into unavoidable competition because there is only so much of their friends’ money—and attention—to go around. With no oversight and no one to rein them in, this environment causes them to get so caught up trying to best one another that they completely lose sight of their customers’ well-being. Their conflict and its consequences mirror the way that real-world markets often end up malfunctioning. As the girls’ escalating conflict illustrates, whenever resources are limited and competition is fierce, businesses can be forced into taking harmful shortcuts to survive, ultimately detracting from the customers’ goodwill. When the girls join forces to reverse the problem, Sell and his team emphasize the superiority of collaboration over competition, especially when it comes to creating an atmosphere focused on The Celebration of Diversity.
This chapter also provides examples of powerful visual storytelling techniques designed to convey subtler nuances that the dialogue cannot encompass. For example, while Alice remains calm and collected, the background color of her panels is usually a shade of green, blue, or yellow—colors that evoke a sense of calm and reflect her tranquil mood. By contrast, her angry moments are highlighted by an increasingly red background color that emphasizes the approach of her own metaphorical “boiling point” (57-58). Later in the chapter, when Alice and Becky are consumed by their competition, Sell alternates between panels to show Alice’s potions stand in opposition to Becky’s blacksmith shop, emphasizing the fact that the girls are stuck in a cycle of one-upmanship and are more interested in responding to each other than in meeting their customers’ needs (60). Thus, the corresponding artwork of each panel is designed to mirror the emotional tone and contextual aspects of the storyline.
“The Prince” is the first chapter that is not focused on the titular character. While Nate (the Prince) features in the chapter, it is more focused on Miguel’s attempts to navigate his complicated feelings about Nate. Miguel is clearly smitten by the prince in the movie he is watching at the beginning of the chapter and daydreams about him after the fact. However, his feelings are not straightforward, and when he thinks of a line that the princess says about the prince—that the prince is “[h]ilarious and handsome” (72)—he trails off at the word “handsome” and looks concerned. His uncertainty resurfaces later when he and his friends reenact the movie, and he gets to play the role of the princess. It’s an opportunity to experience the thing he has been daydreaming about, but when it comes time for him to be rescued, Miguel feels incredibly uncomfortable and breaks from his role. While his exact thoughts and feelings in the moment are left ambiguous, the text implies that he is embarrassed by his feelings for Nate and is not yet ready to process them. Additionally, it is clear that the role he is playing does not encapsulate his desires; he likes the prince but doesn’t want to be rescued or to take on the role of a princess.
Through this largely unspoken tension, “The Prince” also explores how media influence children’s understanding of the world and the roles available to them, for better or for worse. Part of Miguel’s confusion stems from the fact that he feels something for the prince (or the idea of the prince) but doesn’t want to be a princess; however, this is not an option presented by the movie, so when his friends reenact it, there is no role that satisfies his nascent desires. It is not until they break free of the movie and Miguel creates his own role—the prince’s dashing sidekick, the Rogue—that he is finally happy. The importance of moving beyond the bounds of media influence is underscored by the final image of the chapter, which shows Miguel covering the movie posters on his wall with drawings of him as the Rogue, playing with Nate as the Prince (83). Ultimately, regardless of how his feelings about Nate develop, his happiness stems from the fact that he has finally been able to create an authentic role for himself, rather than trying to conform to a stereotypical role presented in the movies.
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