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51 pages 1 hour read

The Queen's Gambit

Fiction | Novel | Adult | Published in 1983

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Symbols & Motifs

The Green Pills

The green pills that Beth and the other orphans receive are tranquilizers meant to keep them docile and easy to control. Many children, particularly Beth, develop a dependence on the pills. These pills are present throughout the novel, as Beth continues to seek them out and use them after she is adopted. They function as a motif representing the theme of the pull of addiction. Throughout The Queen’s Gambit, Beth finds a way to access these pills and depends on them frequently to sleep and chase away anxiety. Beth’s dependence on these pills begins the first day she receives them: “Beth was given a tranquilizer twice a day...she was glad to get the little pill. It loosened something deep in her stomach and helped her doze away the tense hours in the orphanage” (3). After the traumatic death of her mother and her introduction to Methuen, the green pills provide an answer to her conflicted feelings. She finds that they make life bearable by taking away the stressors of the world around her. Beth’s relationship with the pills remains largely the same throughout the novel, though at times of intense determination, she can stop using them at least briefly. During stressful times, she uses many pills, even though they dull her mind and occasionally make it difficult for her to play chess. Her need for them is sometimes so great that she steals them from Alma and even hoards them after a trip to Mexico.

The Pale Gray Sweater

The pale gray sweater that Beth buys with her winnings from a tournament is a motif that represents the theme of From Self-Doubt to Self-Reliance. When Beth first arrives at her new school, she finds that she does not fit in, and after Alma takes her to buy clothes, finds herself ostracized by her classmates. Her clothes come from the discount store, and multiple students make comments. This worsens Beth’s perception of herself and leads her to act once she has the funds to do so:

Beth found a pale-gray sweater on sale for twenty-four dollars, and it fit her perfectly. Looking in the tall mirror, she tried to imagine herself as a member of the Apple Pi Club, like Margaret; but the face was still Beth’s face, round and freckled, with straight brown hair (88).

Beth’s inspiration for finding such a sweater comes from the girls of the Apple Pi Club. The members of this exclusive social club each wear colorful sweaters to show that they belong. Beth mimics this sartorial habit, and after a national magazine profiles her, she is even invited to the club. She finds the club boring, however, and does not connect with the girls. The sweater is therefore an attempt to fit in and replicate the beauty and popularity she sees around her. This vain pursuit leads Beth to the realization that she must forge her own path, treating her uniqueness as a strength rather than a weakness.

The King

The king is the most important piece in chess, as the player who captures the king wins the game. Beth’s drive and competitiveness focus on that one piece, and it becomes the object of her desire, thus symbolizing her drive to win against each specific opponent, against the chess establishment that dismisses her for her youth and gender, and against the larger society that has made her feel like an outcast. From her first victory, Beth understands that there is nothing better in her life than winning:

He looked at it sitting there and then reached out angrily and toppled his king. Neither of them said anything. It was her first win. All of the tension was gone, and what Beth felt inside herself was as wonderful as anything she had ever felt in her life (11).

For Beth, winning is the only other thing that can give her what she gets from pills and alcohol: Relief from the constant anxiety and pressure that comes with her drive to be the best. She beats Mr. Shaibel for the first time, and the joy of watching the king fall instills in her a desire to win at all costs. Throughout The Queen’s Gambit, Beth seeks to destroy her opponents mercilessly, always attacking, even when it opens her game up to weaknesses, all in pursuit of the feeling of victory. The king represents her desire to win and her ruthless and sometimes nearsighted need to be the best.

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